One: 12 Collective Wonder Woman Action Figure from Mezco

Gal Gadot blew away audience expectations with her portrayal of Diana of Themyscira in DC’s films.

She soared above the material of her first appearance in Dawn of Justice, providing a truly unforgettable segment in an otherwise… let’s say “divisive” film. She carried a solo film that was “pretty good” at best to greatness in the eyes of most fans, and as a result was the centerpiece of the follow-up, Justice League.

Now, thanks to Gadot’s bright, magnetic performance and admittedly good care being taken of her character, Wonder Woman is the sole point of positivity and high expectations in an otherwise highly questionable DC movie universe.

Note – While I am super-stoked for Aquaman and Shazam and relatively excited for Joker and Suicide Squad 2; not everyone is. So I speak from a “in the public eye” perspective.

I fell in love with Diana just as much as everyone else did. This of course meant that, me being me, I wanted the best Wonder Woman figure I could find (that wasn’t a $275 Hot Toys release).

I adore Mezco’s One:12 Collective line and had no doubt that they’d create the best possible movie Wonder Woman for the money I was willing to spend. I have had exactly two product issues with this line so far. The first was that every single Reverse Flash that came into the comic shop had a twisted up belt (which turned out to be a widespread production error), so I ended up without a Reverse Flash.

The second was the broken arm on my Special Ops Punisher, which Mezco made right with impressive quickness; after a phone call.

I hate to say it, but this might be the first One:12 figure I’m truly dissatisfied with. There are a couple of issues I just can’t get past. Do they ruin the figure or will I get over it? Read on.

THE BOX

Mezco has a few different box styles at this point – the original fancy slipcover over a paneled window box, a slipcover over a regular window box, a windowless box (usually for non-retail exclusives), and metal tins (which so far have been Previews Exclusives). This one is a window box inside a slipcover.

While I loved the fancy-pants packaging of the original releases, in the end it really doesn’t matter to me what these figures and their accessories arrive in because all of the boxes go on a shelf in my storage room.

I do still appreciate the crisp graphics and interesting color designs, as well as the protection the interior provides for the enclosed items. The layers of plastic trays keep everything safe and secure. Plus, it’s all easy to unpack and put right back in if you so desire.

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THE TOY

I’ll start with that likeness because it is absolutely incredible – up to the standards of any of Hot Toys’ best efforts. Not only is the sculpt excellent, the paint is perfection. But that’s standard for One:12 – this is not a line where you’ll find paint blobs and questionable eye placement.

Diana’s hair has an extremely detailed sculpt with a heck of a paint job – several shades of black and brown bring it to life. It’s long, but doesn’t interfere with posing as much as you might think. If Mezco had used a slightly softer plastic it might be even better, but then I think we would have lost some of the fine detail.

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The plastic used for the body looks great. It’s that almost-sort-of-translucent flesh color that has a depth and character in and of itself even without washes to bring out the details. The joints are what they are. In most cases they’re subtle, but I have to admit that those are some noticeable elbows. But that’s okay. I’ll take the functionality these provide over smoother aesthetics.

Diana’s bracers are loaded with detail and have the look of worn armor. As a matter of fact, all of her armor has wear and slight damage sculpted in, something I had never noticed until now. It adds a lot to the idea that these are ancient raiments of a fantastical people.

I was surprised to discover that the corset(?) and belt were all one piece. I expected some articulation around the waist – perhaps a rocker or ball joint where the two pieces meet. But it’s all one rigid piece with the skirt attached. This means there is zero poseability from the crotch to the shoulders. It’s a tough situation because this is armor and needed to maintain a certain form, but at the same time the complete lack of torso mobility limits this figure a lot.DSC_0209

This version of Wonder Woman has a sort of bandolier rig with places to store her shield and lasso. The coiled lasso fits nicely into its strap, but the sword is a little tough to get into place. It has a piece that fits over the crosspiece after you slide it home, but I was very nervous about breaking either the sword or the strap the whole time I was doing it. Honestly, Mezco could have left that part off and I doubt anyone would have cared.

Unlike the Ghostbusters’ pants tubes.

Another surprising element was the skirt. I was expecting a thicker leather-like material, but it’s a very light fabric with a coating to make it look like leather.

Now that I’ve typed that it doesn’t sound as different as it seems, but in hand it’s odd. This isn’t a bad thing, as it looks good and has an amazing level of detail – particularly the golden trim – it was just different. I worry a little that it might be susceptible to curling over time, but it seems fine for now. The good news is that it doesn’t interfere with hip and leg articulation in any way.

Diana’s boot/sandal/armor is one of the most detailed aspects of the figure. The way the ankles are done is masterful and looks good in any position while still giving a surprisingly satisfying range of motion.

The thigh pieces look a little odd, but it’s only because they’re designed in a practical manner rather than with movie magic. They’re entirely separate from the boot tops, which is accurate, but when the double-jointed knees are fully bent they seem to sort of float on their own. It’s odd, but not wrong.

Looks-wise this figure is beautiful. Functionality-wise it’s a level below other One:12 releases, not just for the restricted torso, but because, like the Harley Quinn figure, the legs are loose. Far looser than Harley, actually. To the point where the figure has difficulty standing, something that should absolutely not be a problem for the Princess of Themyscira.DSC_0205

THE STUFF

Wonder Woman comes with the standard One:12 polybag and stand with armature, as well as an extra head, two extra sets of hands, a sword, a shield, and two lassos – one coiled and one poseable.

The alternate head isn’t a whole heck of a lot different from the default head. The hair is behind the shoulders and her facial expression is slightly different. Her eyes are looking up and her mouth is open a bit. It’s puzzling as to why Mezco would do this slight variation rather than a war cry or the smiling face we saw so much in Justice League (I know this figure is based on her solo film, but she smiled in that one, too).

Whatever the case, the alternate head looks just as good as the default head. They swap out very easily and stay attached nicely.

It’s hilarious how different the lassos look given that they are supposed to be the same item, but I love that Mezco included the poseable version. It’s basically a yellow wire with a bead on each end, but it’s really neat to have. It’s the same thing as the wire on Daredevil’s billy club. It could stand to be a bit thicker and more golden, but it’s still neat.

The sword and shield have tons of detail and excellent paint jobs. The figure can hold them well, which seems to be a rare thing in toys these days.

The hands look great and also swap out easily and stay put.

The Mylar bag is meant to store all of the extra accessories you aren’t using and it does this job well.

The stand has a peg and an armature. They’re easy to switch out once you realize you can use the base of the armature to pop the peg out of its hole. The armature can be positioned in many different ways to achieve all kinds of poses for the figure. The joints on it are tight and it holds the weight of the figure with no problems.DSC_0228

THE VERDICT

If Mezco had a “try before you buy” program for it’s One:12 Collective, this would have been the first figure I’d send back. It isn’t bad by any means, but the loose legs and limited poseability leave it feeling lacking.

Not every Wonder Woman may have the loose joints, but it’s definitely something you should be aware of if you plan on buying one.

As far as just looking great on the shelf, this release more than gets the job done. I just don’t know how long it will be able to stand there. I’m left wanting to check out the Figuarts and MAFEX releases.

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